From the category archives:

Girl Gone Gaming

This is part 2 of my blog about the Second Life virtual world game. Be sure to catch up before reading ahead!

If you mention Second Life to someone who hasn’t ever checked it out, you’ll usually get one of two reactions:

“What the hell is Second Life?” or
“I heard that all people do there is have cyber sex.”

Despite its appearance in some mainstream TV shows, movies and literature, Second Life has been very poorly marketed here in the States – so much so that it has a very hush-hush underground vibe to it, which only serves to increase the perception of sketchiness. In fact, if you look for information about it on websites that are not dedicated to and/or affiliated with Second Life, you’ll mostly find bewildered or bemused accounts by people who logged in briefly, only to quickly stumble upon the seedy underbelly of the metaverse.

There’s a great line from an episode of The Office where Dwight says that he signed up for Second Life because “my life was so great, I literally wanted a second one.” Unfortunately that sentiment is very rarely the case, as most of the residents created accounts because they were bored and curious, or the far more likely scenario: they just really wanted to escape their first life, even if it had to be virtually. And in many cases, that escape led to indulging in the one thing that has come to define Second Life, sustain its economy, and – in my opinion – ruin what could have been a really awesome virtual world.

And that’s sex. Lots and lots of sex.

scarlett second life Grid and Bare It (Part II)
“Do you come … here often?”

Sex in Second Life is like chat room cybering on steroids. It can be as vanilla or depraved as one desires, and just about anything your naughty little heart possibly could desire can be found in-world. Nowadays, that is. Believe it or not, there was once a time where having sex in Second Life was actually a pretty innocent and hilarious endeavor. You and your companion would animate your respective avatars on little pose balls, which would in turn simulate a sex act – usually in a somewhat jerky, awkward and altogether un-sexy way. I’m not ashamed to admit that I tried it out a few times way back in the day, sans the cybering, since the whole thing always made me collapse into laughter. “Haha! Every time you grind against me, my hand totally stabs through your chest. And look, my eyeballs are rolled back into my head like I’m having a seizure!” But hey, it seemed like harmless fun. Until things got seriously fucked up.

In 2007, a German television network accosted Linden Lab with images of an adult and child avatar having sex, and a huge age-play scandal erupted. Meanwhile, the software kept improving and content creators kept innovating, and before long those dorky, awkward sex posers had been replaced with complex items of all varieties that were equipped with sophisticated animations, some of which were generated by actual motion-capture. Attachable jiggly-bits became all the rage, with every size and shape of genitalia available for purchase. Strip bars and fetish clubs spread across the grid like a fever, in every flavor from your basic “topless-only” action to bestiality, necrophilia, rape play, and god knows what else. Prostitution became a huge money-maker, particularly for women who were willing to use the newly-implemented voice chat system to provide their johns with as much reality as possible. But it wasn’t until 2 years later that Linden Lab finally realized that they needed to regulate the never-ending sexcapades that were devouring their once wholesome grid. Enter Zindra.

What is Zindra, you ask? And most importantly, how do you get to Zindra? The oddly named, adult-only grid is accessible by anyone with a Second Life account – provided that they’ve been age-verified. This means that you need to provide either a credit card, driver’s license, or other acceptable form of ID in order to gain access. As you might expect, this was a hugely unpopular maneuver. Some argued that it was an invasion of privacy; others claimed that it would be ruinous to their well-established, adult-themed businesses. I say, screw ‘em! (Heh – bad choice of words.) And besides, from what I’ve heard, the more things change, the more they stay the same. Child avatars are still permitted on the adult grid, via some very vague wording in the TOS, and the whole age veritication system has been plagued from the beginning with false-positives and circumvention measures. Apparently, some people will go to any lengths to enjoy anonymous avatar sex – and the more depraved, the better.

So what’s the point in all this? If Second Life disappoints me so, why bother keeping my account around? I don’t know – I guess I’m nostalgic about what it was, and what it had the potential to be. I keep remembering those early clusters of geeky folks chatting excitedly about the possibilities of this new, blank canvas of a metaverse. Watching the pioneer creators begin to tentatively design the beautiful framework for what later became twisted and ugly. And the saddest part is that sex is what makes the (virtual) world go ’round. Without all the money being spent and earned on the many and varied aspects of the sex trade in Second Life, the in-world economy would be severely cripped, and the program would likely cease to exist.

Eh – it’s probably time to give up the ghost anyway. I was never able to truly embrace the idea of a “second life”; outside of the SL-assigned moniker, I was always myself behind the avie-mask. Dorky, cheeky, free-spirited Scarlett – and in the end, one life is more than enough for any person to “bare”. :)

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Grid and Bare It (Part I)

by Scarlett on February 1, 2010 · View Comments

in Girl Gone Gaming

second life avatar Grid and Bare It (Part I)

Apologies for the long overdue post, everyone! I’ve quietly been working on a new site (which is where the previously-published Amazon Apps post will be relocated), and it’s been taking a lot more time that I had anticipated. I’m keeping it under wraps for a bit longer, but it will be ready to be revealed soon! And speaking of revealing …

I have a confession to make. For the last 7 years, off and on, I’ve been leading a double life. Not in a spy-like manner akin to my personal favorite double agent, Sydney Bristow, but you could say that I have been secretly moonlighting as someone else. Not quite a doppelganger or an evil twin – instead, she’s my puppet to be toyed with, a flexible marionette whom I can make go anywhere, say anything, and disguise with endless variations. You could even say that I can have sex with her, or rather, have sex using her.

Confused yet? Welcome to the occasionally wondrous, often wild, and permanently weird world of Second Life.

Some call it a virtual chat community; others accurately describe it as an MMOG without quests, goals, or even a true purpose. Perhaps the best way to describe Second Life is as a metaverse, which comes from Neal Stephenson’s novel Snow Crash. In Neal’s fictional metaverse, humans (as avatars) interact via a three-dimensional, virtual environment that exists as a metaphor of the “real” world. If it sounds fascinating, it really is – but the trouble is that an exceptionally small percentage of Second Life’s “residents” have figured out what the hell to do there. More than 18 million people worldwide have registered accounts, but the average number of people logged in (or “in-world”) at any given time is usually between 30K – 80K, with the estimated number of active members at around 750K. Yep, that means that only 3% of registered members actually spend any time in-world.

Personally, I’ve taken extended absences from Second Life. My first account was registered in 2003, when the program was barely out of infancy. A good friend of mine worked at Cyberlore Studios, the company that developed the first Majesty game, and at the time Linden Lab (developer of Second Life) was contacting game development studios to get employees involved in beta testing. My friend told me about it and invited me to set up an account, and back then “the grid” (resident slang for the virtual world) was a ghost town. You might see a few dozen people logged on and grouped closely together in a handful of “sims” (regions), but no one really knew where to go or what to do. Over time, my friend got into designing custom builds and avatar clothing, eventually eking out a good living that allowed him to quit his real-life job. Myself, I lost interest – especially considering how horribly the viewer ran on my old Dell PC – and I pretty much forgot about it.

Then in 2006, I heard about Second Life again in passing, and decided to sign up a new account with the express purpose of earning some extra money. I spent a few months toiling at designing clothes in Photoshop and hoping to make a few bucks selling them in-world, but by that time there were hundreds – if not thousands – of “fashion designers” in SL, and it just wasn’t worth the trouble trying to compete. Not to mention, making money in Second Life takes work. At the time of this writing, the conversion rate is 265 Lindens (the in-world currency) to 1 USD. So to make $100 real-life dollars, you have to sell 26,500L worth of items – not an easy task for a new brand that no one has ever heard of. Pimping your products in Second Life is highly dependent upon your ability to kiss the ass of the hundreds of SL fashion bloggers out there, and often requires spending a pretty penny on purchasing advertising on various SL-related websites, which I just didn’t have the funds to do.

In 2007, my interest was piqued again, and that third account is the one I still use today. I’m coming up on 3 years since I “rezzed” with my latest avatar, and I can honestly say that I still have absolutely no clue what to do in Second Life. I have a cute avie with a custom shape, more hairstyles and skins than any respectable person would ever need, and thousands of inventory items collected over the years. But for what purpose? When I log in, my typical M.O. is to rezz into my skybox (a small, nondescript home-base that I’m charged $72/year for the privilege of owning), where I spend a few minutes picking out an outfit, hairstyle, etc. Then maybe I’ll teleport to a random sim and wander around for a while, looking for someone witty to chat with, most often to no avail. And I think that’s my primary issue with Second Life. In my perfect “metaverse”, it would be a place to meet cool, like-minded people with whom one could have interesting conversations. But Second Life is plagued by something aptly called the Crowded Empty Paradox – meaning that tens of thousands of people might be logged in, but the majority are either ensconced in their own “homes”, congregating in a handful of popular places, or off having virtual sex on the designated “adult grid”. And let’s be honest – that’s what you’ve been hoping I’d write about this entire time. ;-)

Stay tuned for Part II!

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Primed for an Attack!

by Scarlett on December 30, 2009 · View Comments

in Girl Gone Gaming

Holy hell … I just spent far more time than I care to admit on Take It Back (the final quest of the main Fallout 3 game), and the stress was such that I’m seriously considering drowning my frustration in booze and women. Now I’ve played the game before, but it’s been a year or so, and in that time I’d managed to soothe the memory from my mind of what a FUCKING PAIN IN THE ASS this mission is. Not because it’s difficult, no. But because Liberty Prime – the giant robot whose sole purpose it is to clear away electronic barriers and kill everything in sight in order to allow you to finish the storyline – is the glitchiest piece of fail in the entire game. Due to bugs related to quest triggers and clipping path issues, it’s very likely that you’ll find yourself hopelessly stuck on the bridge to the Jefferson Memorial, unable to advance because the lumbering douchebox won’t move his buns o’ steel. And unless you’re a chronic save-gamer, you may find yourself well and truly fucked.

Liberty Prime
Liberty Prime: One Bad-Ass Mutha-Stucka

Here are just a few of the happenstances that can cause problems:

- He’s stuck in/behind the landscape
- He got turned around
- You ran ahead on the bridge
- You shot at him and now you’re his main target
- You fast-traveled away from the Citadel when he was being “launched”
- And so on …

As I was struggling with figuring out a solution, I remembered that last time I finally gave up and turned off clipping via the console, which allowed me to pass all the barriers and reach the final destination. However, I wanted to do it the right way this time, as I wasn’t sure if Broken Steel (the add-on pack that activates right after the main game ends) would work correctly if the events didn’t unfold the way they were supposed to. So after searching through 23 pages of related threads on the Bethesda forum, my irritation turned to chagrin when I realized that this time my problem was that I had killed the dude whose presence actually triggers the robot to move. Fuckin’ A!

Barring the fact that someone that vital to the final quest should not be able to be killed, I had to admit that my murderous killing spree in the Citadel (brought on by a case of Adamantium Rage, no doubt!) was pretty damn fun, and because I tend to quick-save, I had been overwriting my save points for hours. *Facepalm* I was just about to give up and relog a ridiculously old save when I realized – amidst my stumbling around the Citadel grounds in grumbly abandon – that the fella in question (Paladin Vargas) was lying just outside the Citadel door. Utilizing the “grab” function (which I’d never used otherwise, as it always seemed completely pointless), I hauled his body over to Liberty Prime, and wouldn’t you know it … The metal gladiator of death FINALLY started moving.

[Cue the "Hallelujah" chorus here!]

So for any of you who may have found yourself in similarly dire straits – and of course, I’ve tested this only on the PC version – either be careful who you kill, or be prepared to go hunting for Vargas’ body in order to trigger Prime across the bridge (which may prove impossible if you turned him into an Ash Pile, at which time you’d have to utilize the Resurrect cheat). I know quite a few of my readers are Fallout 3 junkies as well, so I hope this is useful to someone! And for those who have asked, I finished 2 of the 5 DLCs – Operation: Anchorage and Point Lookout. The former was very combat-heavy and thus a lot of fun (and it also provides the strongest armor in the game upon completion), whereas the latter added about 6 – 8 hours of gameplay, provided that you wander around discovering all the locations and side quests. I mistakenly tripped the final main quest before I meant to, so now that Broken Steel has activated, I plan on going back and doing The Pitt and Mothership Zeta, as well as some of the side quests I know I missed. Now if only I could find something to spend my 20K stash of bottle caps on! I suppose there’s always that wench back in Megaton … thrust Primed for an Attack!

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