Girl Gone Gaming

Deyou Sex

by Scarlett on June 8, 2010 · View Comments

in: Girl Gone Gaming

Having recently celebrated my birthday, I’ve found myself reflecting with fondness upon some of the quintessential firsts in my life. The awkward tenderness of my first kiss; the anxious thrill of my first solo spin as a freshly licensed driver. But soft! What light through yonder memory breaks as shiny and brightly as the first time I fell in love … With a video game.

What? You were expecting ruminations over my first time with the humpity-bumpity? Interesting enough, that eager young lad was also the one who first introduced me to the joys of PC games … And let’s just say that the latter was much more satisfying. =)

Now if you’ve been betwixt and between my ramblings here, you may remember that my first true foray into gaming was with my beloved Oregon Trail, followed several years later by the NES – a console burned so fondly into my heart that I happily refer to myself as a Nintend’ho. But I can’t say that I truly fell in love with gaming until I got my first PC and began a torrid affair with an intriguing gentleman named Gabriel Knight.

Oh, that Gabriel! He was so mysterious and clever, voiced to utter perfection by the infallibly swoon-worthy Tim Curry. I was transfixed by Sins of the Father, and later transformed – into a lifetime PC gaming enthusiast, thanks to the sequel, The Beast Within. But while the first two Gabriel Knight titles will always rank high on my “favorite games of all time” list, my affection for adventure games was fleeting. There are a few other wonderful adventures still fondly remembered – The Longest Journey, Syberia – but it wasn’t long before I craved something with a little more interaction. I’d heard about role-playing games, but had assumed that they might lack the intrigue and spice that a solid adventure game inspired. But much like that first tumble in the bed sheets, all it took was a little trial and error, a little patience and practice, and before long, I’d found my sweet spot.

Lost in my heady romances with RPGs (and the occasional real-time strategy), I became a woman obsessed. Arx Fatalis! Morrowind! Oblivion! Scores more than I can no longer recall, all blurred together in a delirium of bludgeoned beasts and honorable quests. And yet, there was still something missing. I watched friends playing first-person shooters with a mixture of awe and disdain. I was impressed by their lightning-quick reflexes and intuition, but the lack of storytelling left me cold. The perfect game, in my eyes, had goals far beyond your number of kill-shots. It had adventure and open-ended possibilities and made endless combat look lazy in comparison.

And it also had melee weapons, dammit! Like a crotchety old woman stationed in her ubiquitous front porch rocking chair, I ranted over guns like they were some kind of new-fangled technology. “When I was your age, we killed things with broadswords and claymores! We used bows and arrows, not those blasted sniper rifles. We swung clubs (or old bones, when times were tough) and we were fighting like men!

In truth, I was secretly inflamed by my lack of superior reflexes and that nagging sense of vertigo that crept up anytime I attempted a fast-paced shooter. Had The Guild existed in the early 2000′s, I’d have aspired to be Riley, the “stupid tall hot girl” who excelled at Halo and could match the boys skill for skill.

But then, I found it … A game with the perfect blend of action and RPG elements; an intriguing storyline that perfectly melded mystery and conspiracy; a game that taught me to embrace gunpower (and the shooter within) as I fought the good fight in a seedy, dysotopian world. Enter, Deus Ex.

If you haven’t played this amazing game, you are dead to me. … Okay, not really. But I’d be willing to take you over my knee and learn you some lessons, because missing out on Deus Ex is a crime that’s certainly worthy of a punishment! And if you don’t believe me, the respected publication PC Gamer Magazine has declared Deus Ex to be “the best PC game of all time”. As in, ever! And while I do take a slight bit of umbrage with this sentiment, having declared a Mass Effect 2 as my personal all-time favorite, that distinction was won by the most narrow of margins – and was a recent victory at that. Deus Ex, after all, debuted 10 years ago and is still a classic with a luster that has not been dulled by time or dated graphics. Ahhh, but there is one notable blip in its history of awesomeness, and unfortunately it’s a glaring one: the all-around disappointing sequel, Deus Ex: Invisible War.

But 7 years after Invisible War tainted the Deus Ex legacy, and long after I’d stopped hoping for another go-around with JC Denton, I learned of Deus Ex: Human Revolution, set to debut sometime in early 2011. Ohhh, if you could have witnessed the fan-girl squee! I’m cautiously optimistic that Human Revolution will find a way to reinvigorate the franchise, especially since it’s being billed as a prequel to the first game. And now that Spoony has secured entrance to the iconic Electronic Entertainment Expo (E3), along with his brilliant and talented TGWTG comrades, AngryJoe and JewWario, I’ve tasked him with a quest line of my own. He is to bring me any and all juicy bits of news that he can summon with regards to Human Revolution … And I’ve also made him promise that if there’s a Thane cosplayer at the Bioware booth, he must be rubbed up against in my honor. Association by osmosis! (Or something.) But c’mon, who wouldn’t want to hob-knob with Mass Effect 2′s drell assassin, that most lethal Lothario of lust-worthiness …

Hey, don’t judge! We all have our vices, and I can’t help it if I find certain video games to be alluring, intriguing, and downright Deu-Sexy. ;-)

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This is part 2 of my blog about the Second Life virtual world game. Be sure to catch up before reading ahead!

If you mention Second Life to someone who hasn’t ever checked it out, you’ll usually get one of two reactions:

“What the hell is Second Life?” or
“I heard that all people do there is have cyber sex.”

Despite its appearance in some mainstream TV shows, movies and literature, Second Life has been very poorly marketed here in the States – so much so that it has a very hush-hush underground vibe to it, which only serves to increase the perception of sketchiness. In fact, if you look for information about it on websites that are not dedicated to and/or affiliated with Second Life, you’ll mostly find bewildered or bemused accounts by people who logged in briefly, only to quickly stumble upon the seedy underbelly of the metaverse.

There’s a great line from an episode of The Office where Dwight says that he signed up for Second Life because “my life was so great, I literally wanted a second one.” Unfortunately that sentiment is very rarely the case, as most of the residents created accounts because they were bored and curious, or the far more likely scenario: they just really wanted to escape their first life, even if it had to be virtually. And in many cases, that escape led to indulging in the one thing that has come to define Second Life, sustain its economy, and – in my opinion – ruin what could have been a really awesome virtual world.

And that’s sex. Lots and lots of sex.


“Do you come … here often?”

Sex in Second Life is like chat room cybering on steroids. It can be as vanilla or depraved as one desires, and just about anything your naughty little heart possibly could desire can be found in-world. Nowadays, that is. Believe it or not, there was once a time where having sex in Second Life was actually a pretty innocent and hilarious endeavor. You and your companion would animate your respective avatars on little pose balls, which would in turn simulate a sex act – usually in a somewhat jerky, awkward and altogether un-sexy way. I’m not ashamed to admit that I tried it out a few times way back in the day, sans the cybering, since the whole thing always made me collapse into laughter. “Haha! Every time you grind against me, my hand totally stabs through your chest. And look, my eyeballs are rolled back into my head like I’m having a seizure!” But hey, it seemed like harmless fun. Until things got seriously fucked up.

In 2007, a German television network accosted Linden Lab with images of an adult and child avatar having sex, and a huge age-play scandal erupted. Meanwhile, the software kept improving and content creators kept innovating, and before long those dorky, awkward sex posers had been replaced with complex items of all varieties that were equipped with sophisticated animations, some of which were generated by actual motion-capture. Attachable jiggly-bits became all the rage, with every size and shape of genitalia available for purchase. Strip bars and fetish clubs spread across the grid like a fever, in every flavor from your basic “topless-only” action to bestiality, necrophilia, rape play, and god knows what else. Prostitution became a huge money-maker, particularly for women who were willing to use the newly-implemented voice chat system to provide their johns with as much reality as possible. But it wasn’t until 2 years later that Linden Lab finally realized that they needed to regulate the never-ending sexcapades that were devouring their once wholesome grid. Enter Zindra.

What is Zindra, you ask? And most importantly, how do you get to Zindra? The oddly named, adult-only grid is accessible by anyone with a Second Life account – provided that they’ve been age-verified. This means that you need to provide either a credit card, driver’s license, or other acceptable form of ID in order to gain access. As you might expect, this was a hugely unpopular maneuver. Some argued that it was an invasion of privacy; others claimed that it would be ruinous to their well-established, adult-themed businesses. I say, screw ‘em! (Heh – bad choice of words.) And besides, from what I’ve heard, the more things change, the more they stay the same. Child avatars are still permitted on the adult grid, via some very vague wording in the TOS, and the whole age veritication system has been plagued from the beginning with false-positives and circumvention measures. Apparently, some people will go to any lengths to enjoy anonymous avatar sex – and the more depraved, the better.

So what’s the point in all this? If Second Life disappoints me so, why bother keeping my account around? I don’t know – I guess I’m nostalgic about what it was, and what it had the potential to be. I keep remembering those early clusters of geeky folks chatting excitedly about the possibilities of this new, blank canvas of a metaverse. Watching the pioneer creators begin to tentatively design the beautiful framework for what later became twisted and ugly. And the saddest part is that sex is what makes the (virtual) world go ’round. Without all the money being spent and earned on the many and varied aspects of the sex trade in Second Life, the in-world economy would be severely cripped, and the program would likely cease to exist.

Eh – it’s probably time to give up the ghost anyway. I was never able to truly embrace the idea of a “second life”; outside of the SL-assigned moniker, I was always myself behind the avie-mask. Dorky, cheeky, free-spirited Scarlett – and in the end, one life is more than enough for any person to “bare”. :)

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