Grid and Bare It (Part I)

by Scarlett on February 1, 2010 · Comments

in Girl Gone Gaming

second life avatar Grid and Bare It (Part I)

Apologies for the long overdue post, everyone! I’ve quietly been working on a new site (which is where the previously-published Amazon Apps post will be relocated), and it’s been taking a lot more time that I had anticipated. I’m keeping it under wraps for a bit longer, but it will be ready to be revealed soon! And speaking of revealing …

I have a confession to make. For the last 7 years, off and on, I’ve been leading a double life. Not in a spy-like manner akin to my personal favorite double agent, Sydney Bristow, but you could say that I have been secretly moonlighting as someone else. Not quite a doppelganger or an evil twin – instead, she’s my puppet to be toyed with, a flexible marionette whom I can make go anywhere, say anything, and disguise with endless variations. You could even say that I can have sex with her, or rather, have sex using her.

Confused yet? Welcome to the occasionally wondrous, often wild, and permanently weird world of Second Life.

Some call it a virtual chat community; others accurately describe it as an MMOG without quests, goals, or even a true purpose. Perhaps the best way to describe Second Life is as a metaverse, which comes from Neal Stephenson’s novel Snow Crash. In Neal’s fictional metaverse, humans (as avatars) interact via a three-dimensional, virtual environment that exists as a metaphor of the “real” world. If it sounds fascinating, it really is – but the trouble is that an exceptionally small percentage of Second Life’s “residents” have figured out what the hell to do there. More than 18 million people worldwide have registered accounts, but the average number of people logged in (or “in-world”) at any given time is usually between 30K – 80K, with the estimated number of active members at around 750K. Yep, that means that only 3% of registered members actually spend any time in-world.

Personally, I’ve taken extended absences from Second Life. My first account was registered in 2003, when the program was barely out of infancy. A good friend of mine worked at Cyberlore Studios, the company that developed the first Majesty game, and at the time Linden Lab (developer of Second Life) was contacting game development studios to get employees involved in beta testing. My friend told me about it and invited me to set up an account, and back then “the grid” (resident slang for the virtual world) was a ghost town. You might see a few dozen people logged on and grouped closely together in a handful of “sims” (regions), but no one really knew where to go or what to do. Over time, my friend got into designing custom builds and avatar clothing, eventually eking out a good living that allowed him to quit his real-life job. Myself, I lost interest – especially considering how horribly the viewer ran on my old Dell PC – and I pretty much forgot about it.

Then in 2006, I heard about Second Life again in passing, and decided to sign up a new account with the express purpose of earning some extra money. I spent a few months toiling at designing clothes in Photoshop and hoping to make a few bucks selling them in-world, but by that time there were hundreds – if not thousands – of “fashion designers” in SL, and it just wasn’t worth the trouble trying to compete. Not to mention, making money in Second Life takes work. At the time of this writing, the conversion rate is 265 Lindens (the in-world currency) to 1 USD. So to make $100 real-life dollars, you have to sell 26,500L worth of items – not an easy task for a new brand that no one has ever heard of. Pimping your products in Second Life is highly dependent upon your ability to kiss the ass of the hundreds of SL fashion bloggers out there, and often requires spending a pretty penny on purchasing advertising on various SL-related websites, which I just didn’t have the funds to do.

In 2007, my interest was piqued again, and that third account is the one I still use today. I’m coming up on 3 years since I “rezzed” with my latest avatar, and I can honestly say that I still have absolutely no clue what to do in Second Life. I have a cute avie with a custom shape, more hairstyles and skins than any respectable person would ever need, and thousands of inventory items collected over the years. But for what purpose? When I log in, my typical M.O. is to rezz into my skybox (a small, nondescript home-base that I’m charged $72/year for the privilege of owning), where I spend a few minutes picking out an outfit, hairstyle, etc. Then maybe I’ll teleport to a random sim and wander around for a while, looking for someone witty to chat with, most often to no avail. And I think that’s my primary issue with Second Life. In my perfect “metaverse”, it would be a place to meet cool, like-minded people with whom one could have interesting conversations. But Second Life is plagued by something aptly called the Crowded Empty Paradox – meaning that tens of thousands of people might be logged in, but the majority are either ensconced in their own “homes”, congregating in a handful of popular places, or off having virtual sex on the designated “adult grid”. And let’s be honest – that’s what you’ve been hoping I’d write about this entire time. ;-)

Stay tuned for Part II!

  • When I first joined SL in 2005, it was at the behest of a friend of mine who likes to create all kinds of things. Unfortunately my computer in 2005 was complete crap, so I only managed to make a newbie avatar and join the group my friend was in.

    This was back when getting an account required a credit card as verification, as free accounts wouldn't come until much later. During this age it was definitely more of the creator enclave it was envisioned to be.

    Since I couldn't really do much with it, the account sat idle and forgotten, until I randomly remembered about it in 2007. Since I had a better computer, I gave it another shot.

    Since then I've spent most of my time in SL poking at the scripting system, largely staying out of the community at large. This is not to say I've avoided people entirely, as I have quite a few friends in SL (and not just fellow scripters). And of course, I've participated or witnessed many episodes of e-drama, with varying amounts of lulz to be had.

    So, that's a brief summary of my experiences with SL. Nothing too dramatic, but it is what it is.

    If she is willing, I will gladly extend a kind hand in the direction of our fair Lady Scarlett to come visit in SL. I may not have much to offer but I will help in any way I can!
  • auburnette
    Well hello, Miss Scarlett! Being an utter non-gamer of anything, I have to say that this was kind of educational — but unfortunately, I think you've convinced me that Second Life isn't all it's cracked up to be (in my incredibly superficial acquaintance with it, anyway!)

    Big love to you, Red.
  • Cheers Miss Auburnette! If staying away from SL is what you got out of this post, then I did my job well, haha! =) Lovely to see you stopping by, and I look forward to reading more of your site as well! xx
  • Ah, yes, Second Life. I love Second Life, and I can spend hours doing very similar to what you do, basically playing with a virtual Barbie doll. I go to the shops and spend the virtual money I've made selling custom skins and other random crap I wouldn't expect people to spend money on, and the various sims I wander around and talk to no one. Then every time I log off, I do sit there for a while and wonder why the hell I've spent all day/evening basically doing f- all.
  • THANK YOU! You're totally picking up what I'm putting down.

    I wish I hadn't sunk so much (real life) money into SL for all these years - maybe that's the ultimate thorn in my side that keeps me from just deleting my account already. All those custom skins and clothes and prim hairstyles ... I stand around in my skybox literally feeling like I'm all dressed up with nowhere to go. Maybe I should try one of those RPG sims someday ... Only trouble is, I have absolutely no experience with RPGs (outside of the PC gaming variety) so the whole act of speaking in character would be very awkward. Not to mention, I've always treated my SL avatar as an extension of the real-life Scarlett - so I don't know that I'd be very good at the play-acting thang. Ahhh well. I still have a sliver of hope that SL will one day go back to the awesome metaverse that it once was. It's good to have lofty goals!
  • hoshizuku
    My biggest problem with second life would have to be the fees...it's so much cheaper to play The Sims, and almost all of the downloadable content you find online is free to use, and once you've downloaded it, you can edit it yourself. Of course The Sims and Second Life are very different experiences, and The Sims itself doesn't exactly provide much opportunity for social interaction. But personally I think I could engage in relatively similar conversations to the ones I experienced in Second Life in any chatroom, ever.
  • Do you mean The Sims Online, or the regular, stand-alone Sims games? I've never tried the former, but I've been a fan of the latter for years now. And I agree - especially with all the enhancements and improvements of Sims 3, it's actually much more fun (in the "gaming" sense) than Second Life ever was or will be. I just miss the days when SL was strictly populated with nerdy, like-minded folks who were there for the creative possibilities. Now the only "creativity" going on is seeing how many different ways you can bend and twist your avatar - and I don't mean dancing! ;-)
  • hoshizuku
    I don't think I've ever played The Sims Online either, so then I'm only talking about the stand-alone Sims games. Sims 3 does fix a lot of the horrible loading times. I'm no expert, but my brother assures me that it's because the game has been coded better, or something like that.

    But you're right about the creativity in SL, haha. :D
  • SethTheXenocide
    See, I could never get into MMORPGs, so there's no way I could get into this. Without any real purpose or aim I get bored with a 'game' easily. I know Second Life is a 'game' only in a very loose sense of the term, but it's still considered as one.

    I played WoW for a month and got bored out of my skull. I don't like socializing with random people in MMOs because the majority are halfwits, as they seem to be in Second Life too from your reported lack of intellectual interaction in the game.

    Okay, sorry. I'll stop writing like I'm writing a paper for a class, I'm stuck in english mode. Simply, I'm one of those people who prefers either a single player experience that has a lot of time and effort put into it, or multiplayer with a smaller select group of my actual friends I know I'll have fun with. And as for being able to have virtual sex, I much prefer making love in real life. Which doesn't happen, but still. ...Yeah, please get that dating site from a couple posts ago up and running.
  • We're two like-minded folks, Seth! I've never played an MMORPG, and I'm not even that keen on party-style RPGs either. I just really enjoy the single-player experience, and although I've long wondered about WoW, I just didn't think it would be my style.

    And yes, the sex is better in real life. *Grin*
  • Troy aka Bushido
    c'mon, Scarlett. We know you probably get enough whip cracking action in real life that the 'adult grid' would be a waste of time.
  • Hey! I resemble that remark! =)
  • coeri
    First I was interested in Second Life, but then I read a story about a guy who spent money on a penis for his avatar. Meh.
  • Haha! That's a tame story, believe me. It's what they DO with those prim-penises that will really get your eyes rolling ...
  • coeri
    "Stir Whip Stir Whip Whip Whip Stir" Yugh,
    I disgusted myself.
  • Woops, I meant to hit "reply", not "like" - as your comment has me thoroughly confused. What exactly are you whipping? Please don't say your penis. ;-)
  • coeri
    You said: "It's what they DO with those prim-penises that will really get your eyes rolling ..."
    So I said: "Stir Whip Stir Whip Whip Whip Stir"
    I didn't meant my own penis with that...
    not now at least.
  • benzaie
    " – that’s what you’ve been hoping I’d write about this entire time. ;-)"

    DAMN !
  • Don't get any ideas, Benzaie! Second Life doesn't need any more dancing, half-nekkid Frenchmen. =)
  • SethTheXenocide
    ...Don't lie to him. Yes it does.
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